As a game engine rm2k3 is extremely restrictive so I'm using quite a few hacks to make it more bearable (special thanks to Cherry, who is well known for his RPG Maker hacks). All the other systems (menu, combat, message boxes/text, etc) were built from scratch using rm2k3's event scripting. The game itself is made in RPG Maker 2003 (rm2k3), however the only built-in feature I'm really using is the tiled movement for the field. To that end I'm really fortunate that FF7 was designed, albeit unintentionally, in such a way that it's very easy to relate back to 2D. We were so close to living in this reality, so I find it an intriguing idea that I'm almost writing this love letter of a game from an alternate dimension. About the remake: My core goal is to make the FF7 that would've existed if it was developed in 2D instead of 3D. Over the years I've seen many people attempt a 2D remake of FF7 and fail, so I thought I'd try do it right. When I started my degree I decided to experiment on a high level with the programming concepts I was learning in something I was familiar with RPG Maker 2003. A little about me: I graduated from a Bachelor of Engineering majoring in Software Engineering (2011), and I'm currently working as a developer for a startup (web, Android, iOS). TLDR: project is largely on hiatus, but I do plan to finish the bombing mission. RPG Maker 2 has a rank of 65 out of a 100 on Metacritic.Hey guys, finally submitting a page here so my game is more accessible. The game was received well by fans for its "dedication needed to master". RPG Maker 2 contains the developers' pre-created sample game called FuMa to showcase an example of a fully completed game built with the software. Users also have the ability to create their own music tracks if needed. The musical score of RPG Maker 2 contains a small collection of samples. The game also includes a real-time system that allowed changes in time and weather, letting the creator design time-specific events. Like other game-making programs, RPG Maker 2 gives the ability to create different events, drive cutscenes, construct boss battles, and add various effects (activities' execution is tied to pre-generated scripts, as in most programming languages). The PlayStation 2 USB port also allows the use of a USB keyboard, speeding up the process of writing text. Instead, RPG Maker 2 uses Picture Paradise, software that allows the user to incorporate digital photos into the game. The game uses super-deformed character models outside of battle, with somewhat more realistic but still stylized models in battle.īecause RPG Maker 2 used 3D graphics instead of 2D, programs like the Anime Maker for RPG Maker were not included in RPG Maker 2. It was also the first one that allowed players to move in any direction by manipulating the analog stick, but the graphical quality of the game suffered during movement, providing a "blur" effect. RPG Maker 2 was the first console RPG Maker to feature full 3D graphics. The game lets players write their own stories and uses 3D models. RPG Maker 2 ( RPGツクール5, RPG Tsukūru 5) is the third PlayStation version of the RPG Maker series, following the original RPG Maker (and the Japan-only RPG Tsukūru 4), the first version of the series to be released for the PlayStation 2 and the overall fifth installment for home consoles.
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